With an advanced and basic technical track, the first three days of DriveWorks World have been a smorgasbord of new features in DriveWorks 15 and “just when you thought it couldn’t get any better, it does” moments. A massive ballroom is filled to capacity (literally zero empty seats) for the advanced technical sessions. Over 80 DriveWorks designers from California and Colombia, to New York and the Netherlands are putting DriveWorks 15 through its paces. And Razorleaf was amazingly honored to be asked to lead the charge by teaching the lesson on Generation Tasks in DriveWorks 15 to the crowd. (So far, the only non-DriveWorks team member to present.)
While next door, in an equally large venue, a new generation of up and coming DriveWorks users are sitting for the DriveWorks Certification Exam. The new users are a mix of existing DriveWorks customers that are embracing DriveWorks to the point of adding resources to create more products, and companies that are new to DriveWorks, ready to add full customization to their designs.
Tomorrow is the long awaited What’s New in DriveWorks 15 presentation, but let’s face it, if you put a new release in the hands of 80 ultra DriveWorks nerds, we’re going to find a lot on our own. DriveWorks 14 gave us generative modeling capabilities. This means that we can build our products on the fly, with no master assembly. With DriveWorks having both generative and master model methods, the flexibility of the customizations are massive. DriveWorks 15 provides the next step so that your products can make their own decisions at the time that SOLIDWORKS is generating models. Your design intent can perform tasks based on feedback from SOLIDWORKS models like mass properties and reference dimensions and you can even iteratively build your products to run through multiple scenarios, documenting them all along the way.
But that power has seemed to be overshadowed amongst the crowd by the excitement generated from the demos of the new User Experience enhancements (UX). The progression has been steadily increasing from image-based macro buttons to a live 3D Preview to DriveWorks 15. We should really stop using the term “3D Preview” to describe the Drive3D technology, because you can now fully interact with significantly more lifelike 3D models. Yes, interact. The exercise that DriveWorks technical ace, Matt Lawrence, provided to the group allows you to add pieces of furniture to a 3D room, then dynamically rotate and locate that furniture, all with the Drive3D technology. And, somehow, they’ve made creating these 3D experiences easier.
The official unveiling of DriveWorks 15 is coming tomorrow. So follow @Razorleaf on Twitter for more details about the groundbreaking new interactive experiences and more in DriveWorks 15!